Archive Listing Dec. 2002
While I'm at it, I thought I'd show you a bit of what SonED can do now. I started messing around myself, and re-implemented Wood Zone into the Sonic 2 final ROM, along with a bit of object and ring placement, and a slight addition to the level layout. Similar to the Hidden Palace hack by Brett Kosinski, though, the floors have some bad slope values, which comes from copying art without the ability to alter each tile's slope. (This can be avoided in your custom levels by drawing tiles with certain slopes over tiles that already have the same type of slope.) I may actually work on this later, but for the moment, you can see the bit of work I've already done here. Please read the text file for instructions on how to patch your oringinal file with the ones included in the zip, and enjoy!
Also, I've got a couple of pictures drawn by our new artist for Chaos Adventures. Be sure to check them out and leave feedback on the messageboard.
We're also trying to tidy things up a bit around here, so some of my time may be spent there as well as my own projects. I think you can safely look foreward to good futures for both Organized Chaos and the SSRG itself.
Hello, Lexef here. My life's been a bit hectic recently.. I'm having a few problems at home (streached between divorced parents) plus, I'm on holiday for the next few weeks. I was hoping to update the hoaxes page
with all your brilliant hoaxes that you've sent me (you may have noticed the page has been lacking) but Windows wont boot (I'm in Linux) and I cant get to them! What's more I dont have the time.. yet the installation disk to reinstall it so I'll have to recover what you sent me when I get back. I hope you lot can forgive me, I havn't been having
a great life at the moment (I've had to drop many projects with other friends too =/). But fear not! I'll be back.. just gimmie a chance to sort my life out. In the meantime, I'm handing over the page to Tseng. Hopefully he'll update it with his email address which I currently dont have and you can send the hoaxes to him. If any hoaxes you sent me I
havnt uploaded.. check the page soon and hopefully you'll have someone to send them to. When I'm back I plan to work with Tseng to replace the crappy design we have right now with somthing more up-to-date. Right now it's over to Tseng.
As a result, Tseng (Ryu) will be in charge of the Hoax archive. Please send your hoaxes to him instead. His address is email@example.com
As a result, all requests for hosting will now be ignored. If you want to be hosted on SSRG, establish a website on your own first. If we happened to come across it and like it, we will mail to you an invitation to join the SSRG staff.
As for the want ads, many open positions have been elimination for reasons similar to above. The remaining positions are more of a “wish list” of ours more then a listing of openings. If you want a position, establish a site pertaining to the position you want and you might be hearing from us soon.
- - Andy
(Special thanks to Brett Kosinski for creating CHAOS and making it open source.)
Hopefully someone can have a look at the HPZ from Sonic 2 final through my editor - you never know, some secrets could be uncovered.
If you've made tilesets for SLEEP send them to me, whether or not you think they are good. Email me!
The major update to SHWP is the integration of HKS's S.L.E.E.P. hacking utility. You can now edit Sonic 2 levels in savestates! Please note that S.L.E.E.P. v0.8.6 and the editor in SHWP use different tileset formats.
Some other minor updates in v1.60 are:
A bug in the special stage editors that caused it to crash when you changed the starting position has been fixed.
The Sonic 3 & Knuckles playlist editor takes up less memory.
The SMD -> BIN and BIN -> SMD conversion utilities have been combined into a single program, thus taking up less disk space and less memory.
There were two "Super Sonic" entries in the S2 cheat code editor. I changed one to "14 Continues."
Water palettes (Labyrinth Zone, Scrap Brain Zone Act 3) have been added to Sonic 1's palette editor.
You can change the amount of rings needed for a perfect bonus in special stages.
A new menu bar has been made.
If you load an unknown ROM (i.e. invalid serial number) using the ROM hacking utility, it is sent to the Serial Number Restoration Utility.
More features will probably be added before v1.60 is released.
I will continue to manage the SLEEP website with tileset resources but the download link will soon goto his site.
I will accept any questions, etc. And, hopefully a few new tilesets will be released soon. I now at least one person is making their own already. Tell me if you are doing this and I will make them available on the 'time capsule' page.
Anyway, I bring some odd news about SA2. Apparantly the chao porting (from SA1) is ALOT less than perfect. I tried to bring in a gold egg (before knowing that it would not stay gold, anyway..), and although the chao hatched, it was blue. Not only that, but after I turned away from him for about a minute and went back, his model was COMPLETELY screwed up. All the verteces on the polygons had been given insane values somehow, and apparantly he had become stuck that way. You can see pictures here here and here . Also, when that baby hatched, a different one did something sorta cute. I sat the eggshell down beside a different chao, and after I stopped panicking over the deformed baby, I turned around to find it wandering around with it on its head! Pictures here and here . This chao wasn't actually mine, and I had to find a way to get the eggshell off, because it was content just to stay in it. Apparantly, the only way was to hit it.. poor thing.. I had to do it when I found out that there wasn't any other way, at least not that anyone had heard of anyway.
The chao in this game are surprisingly smart, and do alot of things. If you haven't already gotten it and like virtual pets, I really suggest that you give it a try.
Also, how many have played the 3D rendition of Green Hill? It's amazingly addictive. I really wish they had done all three acts. If anyone would like to see at least one of the old Genesis/Megadrive games redone in this way as much as I would, send me an Email. If I get enough, maybe I'll foreward all the names of interested people to Sonic Team, just incase they aren't already planning to do it.
SLEEP v0.8.6 is ready. Use it with care - don't destroy your Sonic 3k roms. Dat's all.
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